3D modelling creating tool for landscape design: Camera


BENLİAY A., Akbıyık I. E.

Journal of Digital Landscape Architecture, cilt.2016, sa.1, ss.78-83, 2016 (Scopus) identifier

  • Yayın Türü: Makale / Tam Makale
  • Cilt numarası: 2016 Sayı: 1
  • Basım Tarihi: 2016
  • Doi Numarası: 10.14627/537612009
  • Dergi Adı: Journal of Digital Landscape Architecture
  • Derginin Tarandığı İndeksler: Scopus
  • Sayfa Sayıları: ss.78-83
  • Anahtar Kelimeler: 123D catch, 3D modelling, Camera, Landscape design
  • Akdeniz Üniversitesi Adresli: Evet

Özet

© Wichmann Verlag, VDE VERLAG GMBH · Berlin · Offenbach.Advancements in the field of reality capture technology are transforming the process of obtaining digital spatial data of our environment. 3D scanning software are initially born as simple touristic 3D visualization (e. g. Photosynth) of archaeological and/or architectural sites or cultural as-sets (e. g. statues, fountains and so on), nowadays allow to reconstruct impressive photorealistic 3D models in short time and at very low costs. This paper will discuss how the geometry and texture of landscape objects (such as trees, statues, furniture and etc.) can be automatically constructed, modelled and visualized from digital imagery using a basic camera and freely-available open-source software called 123D Catch by Autodesk. In terms of 3D modelling study illustrate a fully automatic approach for the alignment of scans without the need for any artificial markers or manual interaction. The results of 13 landscape elements derived from software package are compared with reference data in order to analyse the accuracy and reliability of such objects in landscape design modelling.